Server update changelog

Hi,

I often update The Forge servers, add new features or bugfixes and improve the general user experience.

You will find a summary of all updates that occur and how it affects your gaming experience.

March 19th 2025
  • New notifications system! This new feature allows us to provide notifications for important information on the site. This system will be expanded over the coming months to include automated user-specific messages (e.g. upcoming subscription renewal) and optional channels (e.g. marketing).
  • Add a feature to allow downloading assets from the Assets Library.
  • Improved UI when installing/uninstalling packages & dependencies. We now show a temporary toast during each package installation. This includes dependencies that get automatically installed! These will also be expanded and improved in the future to provide more information on the install progress.
  • Renamed “Pay What You Want” in the Bazaar to “Pay What You Can”.
  • Fix display of invoice period on upcoming invoice preview in User Account page
  • Updates to internal processes and tools.
March 6th 2025
  • Remove the “new” badges from D&D Beyond Importer features on Features page etc…
  • Update main page video to new overview video
  • Fix Bazaar sort by latest
  • Fix Bazaar sort by price to properly sort Pay What You Want packages
  • Fix password update without username
  • Fix kapa UI not opening anymore
  • Fix a bug which could hide game manager games in very rare circumstances
  • Updates to internal processes and tools.
February 2nd 2025
  • Fix a bug causing package locks to be ignored in the Bazaar.
  • Fix a bug causing the Bazaar “Update All” dialog to update locked packages.
  • Fix a bug causing custom package updates to install the package as non-custom.
  • Improved error messaging if you attempt to update a premium package which you have not purchased.
  • Fix a bug allowing the same Foundry license to be added to an account twice if you clicked too fast.
January 31st 2025
  • Fix a bug causing installed premium packages to erroneously show as custom-installed packages.
  • Remove X/Twitter link from our site footer.
January 28th 2025
  • Solitaire page updates and polish. (No changes to the game itself.)
  • Improve handling of custom packages in the Bazaar and fix some related bugs. When installing by manifest URL, the “don’t install from Bazaar” option now works correctly in all cases. Custom installations of packages which also exist on the Bazaar now correctly display the custom package data instead of the potentially confusing data from the Bazaar version of the package.
  • Visual improvements for the steps indicator in the subscription manager dialog.
  • Add links to our Bluesky and Threads accounts in the site footer.
  • Fix a bug in the Foundry log viewer which could hide some of the logged messages if a user had a large amount of logging in one day.
  • Fix Bazaar package button icons, which were incorrect in some situations.
  • Fix a bug in the Bazaar causing packages to appear as “updated” more often than they should.
  • Updates to internal processes and tools.
January 8th 2025
  • Fix a bug causing the Holiday Solitaire icon to be hidden too soon!
January 3rd 2025
  • Prevent a possible loading issue of the website due to kapa.ai widget request timing out for people on the west coast NA
December 20th 2024, part two!
  • Since you’ve all been so good to us this year, we decided you deserve a little extra holiday gift!
  • Presenting: Holiday Solitaire! A little gift from the Forge team to kill the boredom. See forum post here for more details!
December 20th 2024
  • Bazaar “Featured” sorting algorithm! This replaces the old default which was named “Relevance”. The algorithm aims to highlight both new packages as well as popular old ones, and will spread out Marketplace packages so that one creator/author doesn’t get multiple placements in a row. Currently, free packages are still sorted as they were with “Relevance”, where the most popular packages are sorted first. We will be tweaking and improving the algorithm over time to make it even better!
  • Added compatibility indicators to Bazaar package cards and full views! These show up as little icons over the cover image in package cards, and in the full view as an alert and new information below the install button. These should take a lot of guesswork and clicking out of figuring out whether a given package works with your Foundry version.
  • Bazaar package data delivery optimizations! We’ve made some significant improvements to how the Bazaar package data is delivered to you which make the Bazaar much faster to load.
  • Fix a bug causing the Bazaar to sometimes scroll back to the top after a full package view was opened.
  • Fix a bug causing Bazaar package card sale banners to be hidden by the cover image.
  • Fix a bug causing client-side caching of Bazaar packages to only cache data for one Foundry version.
  • Fix an error which could cause back-end package optimization to exit prematurely.
  • DDB update: add Scions of Elemental Evil, Lord of the Rings Roleplaying, and The Illrigger Revised.
  • DDB: fix errors when importing Lord of the Rings Roleplaying.
  • Fix a bug preventing the game launch page from showing progress for public games when no user is logged in.
  • Prevent showing the same alert banner multiple times. If an alert occurs multiple times, a number is added to the front to indicate how many times it occurred. We also added a little animation when dismissing alerts.
  • Add the Forge logo to About page.
  • Simplify taxes tooltip & link on Plans page.
  • Updates to internal processes and tools.
November 28th 2024
  • Black Friday sale preparations - check out the sale starting tomorrow, Nov 29th!
  • Remove job postings. Thanks to everyone who applied!
  • Updates to internal processes and tools.
November 19th 2024
  • Fix a bug which could cause Bazaar packages to fail loading due to malformed package manifest data.
  • Update the mandatory Forge module to the latest release, 1.14.10. This update has no functional effect on games running in the Forge.
  • Updates to internal processes and tools.
November 13th 2024
  • Fix a bug which caused unnecessary errors to be thrown when editing a game’s URL
November 11th 2024
  • Fix a caching bug which could cause the Bazaar to not load updated data for packages.
  • Fix a bug with premium installs causing the next game launch to go to setup instead of the last-run world.
  • Fix and improve the UX for some edge cases around Foundry premium package installations and the game launch page.
  • Allow access to the game launch page for public games while not logged in.
  • Updates to internal processes and tools.
November 4th 2024
  • D&D Beyond integration update. This update fixes a bug when importing some books (including DMG 2024), and includes content updates for Scions of Elemental Evil.
October 26th 2024
  • Fix issue which prevented premium package installations from correctly installing from the Bazaar
  • Fix a bug that caused a game with Game Manager disabled to ‘forget’ the last launched World when changing the game configuration while the game was online.
October 23rd 2024
  • Game Launch Page! This exciting new feature lets users see the progress while Foundry starts up and launches a world. This has no impact on how long games take to launch, merely giving you a way to watch the launch progress.
  • Bazaar package video media now autoplay and loop.
  • Improvements to Bazaar page loading performance.
  • Fix a bug preventing users from deleting packages which are incompatible with their current Foundry version.
  • Updates to internal processes and tools.
September 24th 2024
  • D&D Beyond integration update.
    • Add conversion for the Rules Glossary data in PHB 2024.
    • Update package descriptions for many old books.
  • Add senior software developer role to jobs page.
  • Add senior devops engineer role to jobs page.
  • Foundry log viewer: show Foundry v12 logs by default if the user has any.
  • Import Wizard: fix links inside error messages.
  • The Plans & Pricing page has been rework and refreshed.
  • Add page for data sub-processors and third parties.
  • Updates to internal processes and tools.
September 5th 2024
  • Fix D&D Beyond integration to work with updated 2014 PHB rulebook
  • Fix conversion issue for newly released 2024 PHB and 2024 free rules
September 3rd 2024 (part 2)
  • Updated tax rate for Finland
September 3rd 2024
  • Improvements and polish for the New Game dialog! Pressing Enter in the world name or folder fields will start creating the game, there is now a loading spinner while the game is being created, and some visual accessibility issues have been fixed.
  • D&D Beyond update - added Tales from the Shadows; updated scene data for Quests from the Infinite Staircase and Book of Ebon Tides.
  • Fix a bug causing the billing details wizard to get stuck after a wrong postal code is entered.
  • Fix a bug causing the Install button to be hidden when opening full package details in the Bazaar.
  • Fix an issue causing suggestions to sometimes not appear in the Bazaar.
  • Fix an issue causing some Bazaar package updates to fail.
  • Fix a version parsing error which was preventing the Bazaar from picking up some module updates.
  • Updates to internal processes and tools.
August 13th 2024
  • Add a “New Game” button to the home screen / game list.
  • Update D&D Beyond metadata so the converter has the latest data to work with. This includes initial data for the new Book of Ebon Tides and updates to Quests from the Infinite Staircase.
  • Improve robustness of the asset library by ensuring that all assets are saved in multiple service providers, and seamlessly switch providers if one fails.
  • In the Foundry setup screen, sort packages in the install menus by updated date.
  • Update pricing page to note that tax is added to all prices shown.
  • Add text to subscription checkout to point out that subscriptions auto-renew, as per our Sales Policy.
  • Fix a link to the Bazaar help article.
  • Fix an issue preventing new 2FA activations.
  • Fix a bug allowing users to subscribe before their email is verified.
  • Add Software Developer role to the Jobs page.
  • Updates to internal processes and tools.
July 23nd 2024
  • Removing Patreon requirement for D&D Beyond integration and moving the feature to Story Teller+ tier benefits
  • Mitigate Foundry launch algorithm due to much slower boot time on v12
  • Improve wording on the “ECONNREFUSED” error to become a user friendly error message
  • Fix to the D&D Beyond Integration with the recent update to DDB’s website source urls
  • Fix Forge module compatibility with Foundry v12.329 which broke asset library browsing
  • Make Foundry v12.329 available in the Latest release channel
  • More updates to internal processes and tools
July 3rd 2024
  • Fix a bug allowing some Bazaar packages to be viewed when they should not be viewable
  • Update D&D Beyond converter with the latest available metadata
  • Updates to internal processes and tools
June 27th 2024
  • Remove a redundant dependency due to potential security vulnerability.
June 25th 2024
  • Add support for viewing v12 logs. The log viewer now has two tabs if you have logs from both v12 and v11 or earlier.
  • Fix an error which prevented using the file browser in Foundry v7 and earlier.
  • Improve the cached information tab on the account management page. Add a “clear all” button and add a button for clearing Patreon data from the server (without unlinking your account).
  • Show Patreon campaign currency code when available.
  • Optimize some static images on the site to improve load times.
  • Remove DevOps posting from the site, as the position has been filled. Thank you to everyone who applied!
  • Updates to internal processes and tools.
June 4th 2024
  • Fix support for premium package installations with Foundry v12
  • Fix User Manager feature while Foundry v12 is running
  • Fix uploads to shared asset folders from within Foundry v12
  • Estonia tax rate updated to 22%
  • Updates to internal processes and tools
May 22nd 2024
  • Change Bazaar sale link to sort by packages by newest release date
  • Small fix to job posting text
May 20th 2024
  • Preparations for the Anniversary sale. Check out the Bazaar starting at noon EDT today!
  • Bazaar - Show the “Pop Out!” button for premium packages which are installed as custom.
  • Bazaar - Fix an issue causing certain premium packages to not be installable when purchased via Foundry.
  • View Data Storage - Add icons to large worlds and a link to documentation for investigating issues with long load times.
  • Game Manager - Improve the behaviour of the restart games prompt when attempting to update/uninstall packages which are in use.
  • Add DevOps job posting to the site.
  • Updates to internal processes and tools.
May 8th 2024
  • Fix an issue linking or logging in with Patreon due to a change in behavior of Patreon’s API server
May 3rd 2024
  • Fix a bug causing asset library uploads to fail
April 30th 2024
  • Dicetcha, Forge’s custom polyhedral-themed captcha! We still don’t like having a captcha, but this way it is as light and tracking-free as possible, and a little bit fun! The Cloudflare captcha has been disabled.
  • Add an icon beside large files and directories in the “Others” tab of the View Data Storage dialog to help users identify items they may want to clean up.
  • Fix an issue with DDB Converter-generated package versions.
  • Remove job openings from the website as they have been filled. Thanks to everyone who applied!
  • Updates to internal processes and tools
April 18th 2024
  • Custom systems are once again visible in the create new game UI.
April 17th 2024 (part 2)
  • Fix an issue preventing the Forgot Password page from working properly.
April 17th 2024
  • Update the New Game UI! It should now be much easier to navigate and see the systems and worlds your new game can use.
  • Update the collapsible side panel in the Assets Browser, and make the Bazaar filters side panel also collapsible in a common style.
  • A host of bug fixes and improvements for the Bazaar!
    • New releases are pushed further toward the top of the list with default sorting.
    • Searching for text will now show packages with the matching text inside their description, instead of only matching package titles.
    • Improve the sorting drop-down.
    • Add a “scroll to top” button once you scroll down a small distance.
    • Improve the ability to search for a Bazaar Creator’s packages in the main Bazaar page.
    • Bazaar Creators with a Creator Profile now have a search preset available to see only their own packages.
    • The “Pop Out!” button is now only shown on packages which can be popped out. (Hidden on custom packages and D&D Beyond content.)
    • Fix issues with searching for packages with special characters in their title, such as accented vowels. These characters are now normalized during search, so that “mork borg” will match “MÖRK BORG”, for example.
  • Fix an issue which caused copy-pasting images into Foundry journals to overwrite each other.
  • Improve security on the login/signup page.
  • Updates to internal processes and tools
April 1st 2024
  • Revert our April Fools joke by disabling the forced Sketchy theme due to receiving negative feedback from the community.
March 27th 2024
  • Improve the workflow for restarting games after a package has been installed. Clicking the link will now show a dialog prompt to restart game servers, allowing the user to automatically restart all of their online games at once.
  • Improve the “Install from Manifest URL” dialog so the buttons are less confusing after installation is finished.
  • Improve the tooltip for the “Currently launched Foundry world” on the game configuration page.
  • Fix a visual bug which allowed the “Loading your Games” alert and others to overflow the window width on small screens.
  • Fix visual issues caused by sale prices on packages which the user has already installed.
  • Fix a visual issue causing two horizontal scrollbars on game tabs on the game configuration page.
  • Fix an issue causing user avatar and quota to not be shown correctly on the “Forgot Password” page.
  • Fix missing translations on sign-up and login forms.
  • Fix a missing link to the Terms of Service on the signup page in some languages.
  • Updates to internal processes and tools
March 18th 2024
  • Add a captcha to the signups page to stop an ongoing automated spam attack
  • Updates to internal processes and tools
March 12th 2024
  • Fix a UI bug causing gift codes to be unclaimable
  • Make the “Update All Packages”/“Check for Updates” button always visible in the Bazaar. Checking for updates to all your custom packages is now easier!
  • Add support for social media and search engines to generate embeds for Bazaar single-package pages.
  • Remove the DevOps and Software Dev jobs from the Jobs page. Thanks to everyone who applied, these positions are now filled!
  • Updates to internal processes and tools
February 29th 2024
  • Fix a bug causing Bazaar to treat some users as signed out.
February 28th 2024
  • Fix a bug causing Bazaar package links to not show the package.
  • Fix a bug causing two tooltips on package “Install” buttons when browsing the Bazaar while not logged in.
  • Fix a minor typo in the dialog for uninstalling a locked package.
  • Disable the “Claim your Gift!” button after it has been clicked once to prevent unnecessary error messages.
  • Updates to internal processes and tools
February 20th 2024
  • Greatly improve the speed that the Bazaar page loads
  • Add a tab to account management for clearing browser-side cached data for the Forge website
  • Add a tab to creator profiles to view all of their packages at once
  • Improve the visuals of user’s game list while loading
  • Fix flickering visuals when viewing full package info in Bazaar
  • Fix a display bug when changing tabs in Account Management after adding a Foundry license
  • Allow creators to change a new package’s manifest URL before it has been cached by the Bazaar
  • New shared compendiums will be organized inside a folder on v11+
  • Update the explorer mode video on the Features page
February 2nd 2024
  • Fix a bug causing the dynamic token ring feature of dnd5e v3.x to break canvas rendering
January 17th 2024
  • Fix a bug which could cause premium packages to not install dependencies automatically.
January 16th 2024
  • Fix a minor visual issue on the navbar.
  • Add compendium pack systems to full-page Bazaar package view.
  • Fix a bug where full-page view of a Bazaar package could sometimes not allow installing when it should.
  • Fix an issue where D&D Beyond content could cause errors in the Bazaar.
  • Updates to internal processes and tools

Due to a limit on the size of this single post, the rest of the changelog has been moved to the archives section here : Forge Server changelog archives

Thank you,
KaKaRoT

4 Likes

June 18th 2020

  • Add Foundry 0.6.3 beta release
  • Clarify plans text about the Game Master tier being able to create as many worlds as they want
  • Add server-side security with possible leak of environment variable across processes
  • Change the ‘Close without changes’ button on the last step of the subscription manager into “Close”
  • Remove obsolete code during world import which enabled “The Forge” module while it’s not necessary anymore
  • Disable direct uploads to the data directory by modules
  • Properly implement redirects from game across regions when re-sending POST data after a region change
  • Rename old/forgotten “Free Account” tier name into the “Player” tier name for the top page banner.
  • Correct information about Extra availability
  • Use ‘$’ sign as prefix instead of suffix in the Extra pricing of the plans page.

June 20th 2020

  • Fix a bug that was preventing some people from creating a new subscription after their trial period had ended

June 23rd 2020

  • Added Foundry 0.6.4 support
  • Fix possible issue when doing multiple folder creates in the assets library concurrently
  • Update privacy policy to include information about Stripe payment processor
  • Add a button to reset the game invitation link
  • Fix text saying “Done” before importing a world instead of “Loading assets library… Done”

June 25th 2020

  • Add support for the Bazaar
    • Intercept Package listing, installation, update check and uninstallation from Foundry and use the Bazaar content automatically
    • Automatically synchronize the Bazaar with the official Foundry package list
    • Optimize all Compendiums to use the Bazaar’s Assets Library
    • Optimize specific systems and modules to use the Bazaar’s Assets Library for loading the package’s scripts and styles
    • Add Bazaar page to the website with basic information about the feature, and as placeholder for the upcoming Bazaar browser.
    • Add API support for installing packages through the Bazaar via API
    • Add support for bypassing the bazaar with ?bazaar=disabled in the manifest URL, if the user wants it
  • Attempt Bazaar install of systems and modules in the Import Wizard based on package name and local version
  • Remove the separate “My Games” page and make it the main site page instead.
  • Delegate Foundry websocket proxying to a microservice to allow for website updates and maintenance without the 5 second interruption to ongoing games.
  • Prevent import of a world if a world with the same name already exists, to avoid accidental overwrites.
  • Add ability to export compendium modules
  • Automatically idle/reload Foundry if the FVTT Version, Game URL or Admin key is changed.
  • Add an API to start, stop and idle games
  • Fix shared compendium that Forge creates from not showing its compendiums in FVTT 0.6.4
  • Fix broken “Delete content” UI when a package has quotes in its description.
  • Fix invalid/corrupt modules from showing as empty line in the ‘Delete content’ dialog and show them in the orphans section instead
  • Correctly report the size of a user data directory when it’s a symbolic link, in the ‘Delete content’ dialog
1 Like

June 29th 2020

  • Fix a bug which sometimes prevented the “Select Data Files to Delete” dialog from the Table page from opening
  • Remove the Table Tools dropdown button and make the table tools options appear as separate buttons
  • Change the start server/stop server buttons to green/red respectively
  • Add a brief explanation of what the Shared Compendiums are and how to use them.

July 1st 2020

  • Fix an issue when trying to check for updates on a custom installed package
  • Add better support for unexpected values in a module’s author field
  • Remove access to free subscription for Patreons as planned
  • Temporarily decrease German VAT rate from 19% to 16% according to the latest COVID-19 economic stimulus package.

July 5th 2020

  • Add Foundry 0.6.5 to the Alpha and Beta channels
  • Add display of maximum asset upload size to the My Account list of quotas
  • Add local Audio/Video relay servers for Europe and Asia regions
  • Enable DTLS encryption for A/V relay servers for increased security
  • Add a more secure time-based per-user authentication system for locking access to the Audio/Video relay servers
  • Minor miscellaneous infrastructure changes

July 6th & 8th 2020

  • Fix Bazaar issue with regards to systems or modules that may change their name (such as starfinder -> SFRPG)
  • Add Foundry VTT 0.6.5 to the stable release channel and update server with the updated 0.6.5 version
  • Add a link to the FAQ/Tutorial for more information on how to use the shared compendium feature.

July 14th 2020

  • Fix an issue where the Bazaar installer would install an older version of a module until it was updated
  • Fix an issue with accessing the “My Table” page when a custom module is installed that doesn’t specify its authors
  • Fix the import wizard not converting random token avatars to use the assets library (See Fixing random token actors from a bad import)

July 15th 2020

  • Add support for 0.7.0 release on the alpha channel
  • Add automatic package cache purging for 0.7.0 on Bazaar installs
  • Automatically idle game when importing worlds and packages with the import wizard
  • Do not automatically dismiss the error message when failing to import a package, so it’s readable by the user
  • Add a note in the “delete files” tool about the server needing to be offline for world deletions to work
  • Add API to allow force the world to idle a game into

July 18th 2020

  • Fix an issue where a world (kobold cauldron) installed through the bazaar had its scene thumbnails folder write protected, preventing new scenes in the world from being created.
  • Add a check in the import wizard to remove the “FoundryVTT/Data/” directory prefix when importing the entire FoundryVTT folder instead of the Data folder, for asset uploads. (See here)
  • Add autocomplete indicators in the billing page to help browsers enter the correct information when autofilling fields.
  • Removed a dependency to lodash library in the import wizard.

July 20th 2020

  • Fix a bug introduced in the July 18th update which caused the import wizard to import some assets, under specific conditions, under a Data/ directory instead of the root folder of the assets library

July 25th 2020

  • Added a new Extra option for increasing the upload size per asset file
  • Added a dedicated button in My Account to update user’s Billing Information
  • Added a dedicated button in My Account to access the Stripe portal to change payment methods and see billing history/past invoices
  • Update system to synchronize subscription information with the payment processor to make sure expiration dates are accurate
  • Show a warning and error message to users who have past due invoices or unpaid subscription
  • Automatically lock/unlock accounts for unpaid subscriptions (used to be a draining manual process)
  • Added a grace period of 24 hours after a subscription ends before services stop.
  • When adding a new license, don’t reload the page after 5 seconds, instead prompt the user to reload.
  • Use the verify Foundry endpoint instead of the sign endpoint for monthly license validations
  • Add an automatic latest symlink in each Bazaar package (useful for a localization script by @lordzeel)
  • Simplified internal payment processing system and removed some obsolete code
  • Fixed small bug where the ‘preview changes’ in subscription manager didn’t become clickable immediately after entering the address line content
  • Fix an issue where updating billing information updated them on the customer but not on the attached payment method
  • Added the initial implementation for Paypal support (not finished)
  • Added basic framework for switching to a reactive UI

July 27th 2020

  • Add a “per file” suffix to the upload size limit quota on My account page to make it clearer what it’s about
  • Module: Fix an issue where the assets library wasn’t browsable within Foundry if a file contained a % character in its name
  • Module: Remove a console error that would happen when browsing the assets library using the Tiles browser dialog
  • Bazaar: Add ability to install a specific package version by adding ?version=x.y to the manifest url
  • Bazaar: Fix a bug where the latest version that gets installed was one that had its minimumCoreVersion requirement higher than the currently running Foundry version, rather than inferior to it.

July 31st 2020

  • About a 100 different changes that are summarized with : Added Paypal support!
  • Revamped the Payment details screen to use a new reactive interface
  • Add direct access to the new payment details manager without going through the subscription manager
  • Add a warning to the subscription manager when email address is not verified so people don’t miss their invoices and receipts.
  • Fix subscription manager showing the wrong upload size limit for new subscriptions
  • Update Sales policy to include that users choosing Paypal will still be entitled to the free trial (it used to say, only for those choosing credit card payment)
  • Prevent use case where subscription was not created properly if a card payment is declined for a user who adds a new subscription after they had tried the service and cancelled, and after their trial period had ended.
  • Improve display name of existing user-attached credit cards (American Express instead of amex, and use capitalized word for Visa and Mastercard)
  • Remove some obsolete code and general code cleaning.

August 6th 2020

  • Try a first pass at revamping the whole Game/Table concept and improve the descriptions and change the name of “My Table” to “My Foundry”, “Launch Game” into either “Launch Foundry” (for our own server) or “Access game” (for games we were invited to)
  • Add listing of players invited to a game as well as per-player usage statistics for that game
  • fix an import wizard crash during world migration if the world.json file is invalid
  • Fix an issue with updating internal subscription state for users after they downgrade their subscription

August 7th 2020

  • Fix a race condition issue where logging in/logout may not appear to have worked until you refresh the page

August 11th 2020

  • Add support for Foundry VTT 0.7.1 (including first hotfix) in the Alpha channel
  • Add a “Return to Setup” button in the join page for the game owner
  • Sort player usage by time spent on a game in the game info hover list
  • The default game URL will now default to using your username instead of random dictionary words
  • Fix a bug when generating the random game url where the website would fail to load if it generates a url that is already in use by another user
  • Use smarter logic in the bazaar to allow updating a module by name even if the manifest url of the package is wrong.
  • Prevent a race condition where setting an admin key on Foundry while having the game in use could cause it to be restarted before the new admin key is set, which makes the Forge think an admin key is set while Foundry doesn’t know of the key.
  • Fix an issue where a client bug happens if FilePicker.browse returns a null response
  • Fix The Forge module to be compatible with the 0.7.1 release
  • Some misc server side improvements

August 14th 2020

  • Fix issue that prevented the deletion of an orphaned module directory containing an invalid or corrupted module.json file
  • Allow the display of a user’s game on the front page even if their subscription ended (but they cannot launch it or configure it)
  • Fix an issue generating new game URLs for users that signed up using the Patreon login service and who did not have a username assigned to their account. The default URL it will generate will now be based on their patreon’s username.