Add support for moving 3D assets into the assets library during a module install via manifest or using the import wizard (helps reduce usage for theripper93’s 3dcanvascompendium module, and dice models for Dice So Nice module)
Fix an issue where the page would timeout loading when the Patreon pledges need to be updated and the Patreon API is down/inaccessible.
Fix an issue with reporting errors on the foundry game proxy as the internationalization engine wasn’t yet initialized
Properly report HTTP status code 404 on Forge not found 404 pages
Add the ability for a user to reset their billing cycle and renew/extend their currently active subscription (allows to apply the promotional discount code for existing subscribers)
Add a fix to the LiveKit integration that threw errors on the console every time the user reconnected.
Add server side optimizations in various places which decrease server RAM usage and speed up game start and 404 handling of asset files among others
Add support for upcoming Livekit avclient module which fixes the issue with the Forge option not always being visible
Add support for new server details in upcoming Livekit avclient module
Update the import wizard banner images to the same images as on the Bazaar for world/module/system/assets
Update the import wizard to add a help button and remove the unused ‘Import all’ options and rename the “Import selection” button into “Import All” to reduce user confusion
Implement a good system for properly handling relative esmodule imports from one package to another, which should fix most/all of the compatibility issues we sometimes see on the Forge with modules that break out of their sandbox
Completely remove the getRoute override from the previous update, as it becomes unnecessary
Implement a much smarter and dynamic resolution of Bazaar files
Add a way to timeout notification messages sent by the server when stored in the user’s session
Fix issue with redirects of relative import of greensock library esmodules due to CORS
Add support for banning users and locking access in cases of ToS violations
Add option in the Forge module to allow testing of Cloudflare proxying for the Foundry VTT connections (can improve stability/reliability for some users)
Add rate limiting for API calls to prevent misbehaving modules from disrupting user’s games
Fix a memory leak in the assets browsing API which was getting triggered by filepicker-favorites module, causing an API error notification to display to the user
Add internal method to the Forge FilePicker to do multiple file uploads at once.
Fix nodejs heap size calculation to take advantage of process RAM limits more efficiently
Fix the migration of compendium packs to use the assets library urls, both in the import wizard and the Bazaar optimizer, after the v9 API break of the pack’s entity type field.
Change the “Last Updated” metadata on Bazaar packages to display the release date of the last currently compatible version of the package, instead of the release date of the last version.
Fix a bug introduced in last update which caused all packages to have their “Last Updated” to update to June 4th
Move the “Workshop” page from the “Resources” menu to the “Discover” menu
Update the workshop page to show the Compendium Library as being released, and update the module name from “The Forge: Compendium Browser” to “The Forge: Compendium Library”
Fix issue with the Bazaar showing incorrectly some packages as having been recently updated
Fix installing a premium package from manifest from within Foundry’s setup screen when the creator allows installs from manifest.
Show list of all missing assets from imported worlds/modules in the import wizard if there were assets found missing during import
Fix Bazaar package standalone page for asset packs never showing a pack as enabled
Fix Bazaar package standalone page install button not changing to ‘uninstall’ after the package has been installed until page reload
Fix an issue with the Bazaar updater which caused the Foundry servers to return old cached results making it delay detecting new versions of packages if their manifest URL has changed domains.
Fix User Manager custom user assignment dialog showing a player as assigned even after the user they were assigned to had been manually deleted from the game.
Fix an issue where linking your patreon account when already logged in would redirect to the login page if 2FA is enabled on the account.
Randomly enable the new Cloudflare websocket proxy feature to a small number of users for testing purposes
Add support for Party Chat! A new feature that lets you create a private group chat for your players and automatically invites/removes players from the chat when they join/leave the game.
Add support for linking/logging in/signing up with Google
Add support for linking/logging in/signing up with Discord
Add interface in the account page to link/unlink Patreon, Google and Discord
Do not create a new account anymore, when using the “sign in with” option and an account is not found associated with the third party service.
Improve the games list display so their height matches the window height, and the cards are larger and in a grid, so they do not expand needlessly in the case of an uneven number of games
Add a scrollbar to the game cards so they don’t take too much space, and all cards are of the same size, giving a more uniform browsing experience
Automatically hide a game’s banner and shift the description if the banner set by the user is a 1x1 pixels image
Automatically detect change in patreon pledges for access to the DDB beta
Add patreon lifetime contribution to the data retreived from Patreon linked accounts, in preparation for future Patreon integration Bazaar release
Improve the autoscaler to better work with changing ids on the OVH API
Increase the cloudflare websocket proxy A/B testing to 50% of users
Add new internal endpoints to allow users to browse their data files directly and access Foundry logs (needed for a future update)
Some small performance improvements to the website
Many small UI/UX improvements to the game cards, login page and accounts page.
Update the workshop page to indicate Asia and Oceania have livekit deployed as well
Implement a fix for a long standing and very rare race condition that could lock a user’s license even if no game is using it.
Do not optimize the default token path from compendium packs in the Bazaar to prevent a bug where setting the avatar would not update the prototype token at the same time
Attempt to work around a load balancer bug that has been annoying this week
Add support for tiles in some scenes to fix secrets appearing in player maps
Correctly use the right image meant for the scenes, instead of trying to guess the right one (fixes LMoP for example, showing the DM version of the maps with the walls/lighting)
Link journal notes to scenes
Remove the double parsing of scenes which could lead in some cases to having duplicate scenes for adventures
Switch to using our fork of the meta-data project, which fixes some small issues with lmop and cos
Remove the cloudflare-proxying option from the Forge module, and enable the feature automatically to all users.
Add support for fonts as valid media files for importing into the assets library
List all valid extensions in the upload dialog from the assets library (including fonts, pdf, 3d models, etc…)
Fix the “Save” button in the game configuration to display a save icon instead of the rest icon
Fix text-shadow CSS styling in the plans page causing the pricing to appear blurry
Use new API endpoints for Foundry’s license verification and signatures
Fix issue with the fallback browse API returning incorrect data for the root folder of the Bazaar.
Add new a per-user manifest URL system for installing Bazaar purchases outside of the Forge with protected and revokeable keyed URLs.
Completely revamp our “Create new Game” interface for Game Manager users, providing a sleek new UI to create blank new games, install from the Bazaar or clone existing worlds.
Greatly improve some of our email templates, providing a more beautiful design (welcome email and email verification, at this time)
Change the way the Two factor authentication QR code is generated, which helps users of 1Password
Add a “Delete Game” button to the game tools from the configuration page, making it easier for users to delete their existing games if they wish to.
Fix issue where the favorite icon on a game would shift by a few pixels between enabled and disabled states.
Fix an issue in how Foundry versions were being compared causing packages with a maximum compatibility set to v10 to not show up properly for users in the Bazaar even for users in v9.
Fix parsing issue of incorrectly formatted author fields for manifests, which could cause the Bazaar page to fail to load.
Add support for new file extensions in v10 when browsing for files
Prevent concurrent license revalidation requests, to decrease load on Foundry servers during license reverification attempts
Display a warning to the user if the Game Manager feature gets disabled after their subscription is downgraded, to prevent confusion about their games disappearing
Fix detection of the system relationships for v10 packages, to display in the Bazaar
Change forums group of users on Explorer Mode to Player group instead of Game Master group
Add placeholder image to display next to the subscription when in Explorer Mode
Add a redirect for the /packages/ page to /bazaar/package/ in case of incorrect URLs due to Foundry’s website endpoints
Update the jobs page to reflect that we are not accepting any new submissions anymore and are evaluating applicants
Show the balance from any unpaid invoices in the Billing section under the gift card balance, and provide a way for users to view and pay their outstanding invoices
Improve displayed information about the PayPal authorization during trial which may appear as a charge with some banks
Link the “you have unpaid invoices” to the billing section of the account page, instead of the profile section.
Automatically fix package’s manifests that have conflicting id and name fields when listing available worlds, to fix some possible missing worlds on Foundry v10
Prevent some protected world manifest fields from being edited unless the account owner overwrites the world via the import wizard
Fix an error in Foundry v10 from the Forge module trying to use an API before the game is ready
Mark new world created under v10 as compatible with the v10 generation rather than the specific build
When installing premium modules from the Bazaar, use the manifest url from the last compatible version with your Foundry version, which can (in some instances) allow Foundry to install the correct compatible version.