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A big D&D Beyond integration update!
- Redesign of the conversion process which allows a more thorough conversion and better workflow
- Added support for importing of cross referenced content across multiple books and import of Referenced Materials
- Added support for placing and linking tokens in scenes
- Added support for extraction of notes from journal entries and linking to journal notes in scenes
- Added support for generating magic items
- Added support for generating weapons, armor, adventuring gear
- Added support for generating feats
- Added support for generating races
- Added support for generating organizations
- Added support for creating journal entries to explain basic rules (skill descriptions, conditions, senses, etc…)
- Added support for placing tiles on scenes to fix some map issues
- More complete data is extracted from parsing of backgrounds, and classes, which will be useful for adding support to automatic advancements in the future
- Added support for creating basic spells/monsters from their skeleton information, if it’s referenced but the user doesn’t have access to the book containing the spell/monster details
- Better support for spell parsing in monsters, especially when they have more than one type of spellcasting, or have pact-type spellcasting abilities
- Converted module/world version now sets its patch version to the DDB book’s version
- Massive optimizations in the conversion process, making it run much faster, by a factor of about 50.
- Switched to using the new Shared Hoard metadata project that will allow, long term, for more customization of the adventure during imports
- Thanks to Shared Hoard, the metadata contributors are now listed as authors of the package as well, and a README file accompanies each package
- Tokenize monster avatars to make it look nicer on the scene with a token frame
- Upgrade minimum requirement to Foundry VTT 0.8.9 and improve the v9 and v10 support for the converted data
- Improve detection of scene sizes for some of the images
- Automatically update the user’s DDB manifest list when doing a book import, if the DDB manifest of the user is outdated
- Upgrade the format of the data to use the new
folders.json
required by the Forge Compendium Library, which allows proper folder sorting on Foundry v10
- Update the paths of spell/item icons to use the new core icons in 0.8.x instead of the (now deleted) dnd5e icon paths
- Some CSS fixes for statblocks and support for new monster statblock CSS class
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Additional polishing of the Save Points UI and features
- Move the world’s banner image to the left in the Save Points page to make it easier to see with minimal eye movement
- Fix the deleted worlds with a previous Save Point showing the save timestamp as “Now” instead of the correct time span
- Add display of the Save Points quotas in each game’s Save Points dialogs
- Add the ability to sort worlds in the Save Points page by title, by last play time, or by number of Save Points
- Simplify how filtering of save points is done in the UI to avoid out-of-order save points, possibly confusing the user
- Add save/cancel buttons on the input field when editing a save point’s title, allowing better control of the functionality, especially on mobile
- Fix a bug where cloning a world from the Save Points page could shift the list of worlds and show incorrect data in the dialog
- Multiple smaller layout and UI polishing tweaks
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Major update to our internationalization efforts.
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Restore original Foundry users in games with the User Manager enabled when the Game Manager is disabled, so the user doesn’t need to reset passwords to get access back to the world
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Disabling the user manager will not delete Forge-created users anymore, avoiding loss of user settings/macrobar if the option is toggled by mistake
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Add sideloading of package manifests on install, updating the compatibility flags based on the Bazaar data
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Add multiple additional server-side optimization for processing mass-uploads of files to the assets library
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Fix issue preventing locking of custom modules from the Bazaar page
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Fix a visual bug in the “Update All” Bazaar dialog, where a package’s icon could be stretched vertically
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Add better handling of Stripe based error codes to display more user-friendly error messages in some situations
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Fix issue waiting for some tasks to complete, causing a Foundry upgrade to take longer than necessary when a savepoint is made at the same time
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Improve the loading speed of the Bazaar page slightly by decreasing the amount of data being transferred when loading the page
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Changing the default FVTT version for new accounts to FVTT 10.290
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Update the About page and Acknowledgements page
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Various fixes and optimizations to the backend and to how the Bazaar updater handles package updates