Feature request: Way to download or sync asset library

Currently, I can download world/Foundry backups, but not the Asset Library data.

Would be cool to be able to download and backup those too.

1 Like

Hi,
Yes, this is planned. It’s just a low priority.
The export world window mentions this, but that window is gone when using the game manager… I need to find a way to make that information available again with the game manager enabled :

Moved this to the Tickets category.
Thanks.

1 Like

Cool! And yeah, this isn’t that urgent, but would be cool to have :slightly_smiling_face:

Hero,

Any indication when this will be? more like in weeks or months? I’m deciding to continue the campaign online or not. I need to eventually be able to copy everything to an offline server in case our whole group goes somewhere where internet is not available.

Kind regards

The ETA is in months at this time. There’s always the “Adventure Import/Export” module which would export an adventure including the assets, for 100% offline use. I’ve heard some good things about it and some bad things, but I haven’t used it personally.
The disadvantage of the module is that it would download everything any time you do an export, whereas what I’m planning on is a sync where only new and updated files are downloaded, making it fast and efficient.
I hope that helps.

1 Like

Thanks for the quick and helpfull respond. That module would be perfect for my needs, I’ll take a look at it.

Kind regard, and awesome work!

Hey man, I know you’re already on this one, just throwing out a use case as you think about prioritization.

The module ‘journal sync’ allows exporting/importing of journal entries en masse - these correctly export to the Asset Library.

Would love to be able to sync from there (either automatically or manually) with local files in order to edit journals with something like Sublime Text or another more fully featured editor.

1 Like

I want to request this feature too. It is very important to have a simple way to create a backup of the Assets Library, I would suggest an option in the export world function.