Automatically mark a newly added marketplace item as a new release when it gets published, rather than rely on the moment the package was first configured
Fix a rare (possibly affects creators only) bug where the bazaar may fail to display some content
Improvement to the creator dashboard to prevent overly long scrolling of purchases listing
Fix a possible bug if a user is trying to manipulate their data (import a world) through the API on the wrong region
Add error message sanitization to avoid leaking a user’s license key in an error message
multiple back end changes to improve performance and infrastructure setup
New public Forge VTT module release! This new release brings assets library synchronization capabilities to your local Foundry. Read more
Add language selection for games when the game manager is enabled
Fix a redirect issue when doing a refresh patreon pledges, which would redirect you to the last page you visited before logging into your Forge account
Fix issue which downgraded Bazaar creators accounts by mistake if they were on World builder and just received the creator role
Fix issue with the fake Forge module getting added to Foundry which could cause some incompatibility issues with other modules using its game.modules data.
Change the license files caching and switching algorithm to use filenames that do not contain the license key to avoid potential leaks of the license key in error messages and file listings.
Fix Bazaar package version sorting when a version is mistakenly added prefixed with a v
Add support in the Bazaar Updater for fetching separate manifest URLs from the alpha and the stable channels for the packages that are releasing separate branches
Add support for returning the locked status of packages in the Bazaar API
Add new APIs to lock/unlock system and module packages
Fix issue with refreshing the package listing in the setup page when installing a bazaar package, when user is on 0.8.x
Fix visibility of some buttons in the profile page when using non default theme
Fix visibility of the “Game Manager” button for some themes
Fix issue preventing edits to a world from within Foundry 0.8.x when the game manager is enabled
Fix the comparison of some Bazaar package versions when non semantic version is used, so it respects floating point comparison and string comparison at the same time (1.09 < 1.1 < 1.9 < 1.10)
Add the ability to version lock packages in the Bazaar UI
Add ability to select which packages to update in the Bazaar’s “Update All” UI
Add the option to choose which version of a package to install from the Bazaar
D&D Beyond integration: Allow importing Basic Rules and Frozen Sick D&D Beyond content without having access to the Beta program (through Patreon)
D&D Beyond integration: Add support or Backgrounds and background features and variants
D&D BEyond integration: Add support for using ddb-meta-data for adding Scene data to adventures (walls and lighting) during import
D&D Beyond integration: Remove inclusion of a book’s CSS file which could cause conflicts with Foundry
Modify assets library’s handling of CORS to allow the CDN webp optimizer to function properly
Fix purging of the CDN cache for some files that use special characters in their URL
Disable syncing between Bunny CDN and Cloudflare CDN now that DNS propagation is complete, and update the UI to indicate the 200+ locations for the new CDN’s geodistribution.
Change cover image for asset packs into a 1:1 ratio image instead of 2:1 as it is a more appropriate image ratio for asset packs
Change all Bazaar packages under the “pay what you want” model that have a minimum price, into showing up as a “Pay X$ or more” model
Display and use the minimum pricing instead of the suggested price by default for all “Pay X or more” packages.
Add a “Suggested price” line in the cart when adding an item with “Pay what you want” or “Pay X or more” models
Display a sign next to the “Pay X or more” packages instead of the sign next to the “Pay what you want” packages to differentiate them
Do not show a sale banner for Pay what you want content, as it doesn’t make sense
Display all the regular install buttons (disabled) with pricing for the Bazaar content when the user is not signed in, instead of a “Install” button
When browsing for Bazaar files from within Foundry, only display the assets that available from the specific version that was installed
Clean up the bazaar browsing paths so there is no “assets” subfolder to navigate through
Clean up the bazaar browsing paths so marketplace modules do not show their unique random identifier in the path
Remove the asset optimizer options from Foundry file picker as those options are not currently working until we re-implement the optimizer for the new CDN
Added a system for health reporting and auto-restart of the bazaar updater to prevent any more freeze ups of the updater processes
Fix issue with the autoscaler causing upscaling of the cluster to take longer than expected due to an upstream library bug causing a command to lock up
Small improvements to the Bazaar creator’s dashboard
Fix an issue with IPv6 users where the IP address that was detected for geolocation purposes during checkout, would be the CDN proxy’s instead of the user’s.
Improve autoscaler health checks to ensure smoother autoscaling liveness probes
Force idle games with single user after 12 hours, as a workaround for a Foundry bug that would report a user as active in a game even if none are logged in
Added support for autoscaling using the OVH service provider’s API
Misc changes to the server deployment scripts and documentation in preparation for the new provider/Australian server move.