Server update changelog

June 25th 2020

  • Add support for the Bazaar
    • Intercept Package listing, installation, update check and uninstallation from Foundry and use the Bazaar content automatically
    • Automatically synchronize the Bazaar with the official Foundry package list
    • Optimize all Compendiums to use the Bazaar’s Assets Library
    • Optimize specific systems and modules to use the Bazaar’s Assets Library for loading the package’s scripts and styles
    • Add Bazaar page to the website with basic information about the feature, and as placeholder for the upcoming Bazaar browser.
    • Add API support for installing packages through the Bazaar via API
    • Add support for bypassing the bazaar with ?bazaar=disabled in the manifest URL, if the user wants it
  • Attempt Bazaar install of systems and modules in the Import Wizard based on package name and local version
  • Remove the separate “My Games” page and make it the main site page instead.
  • Delegate Foundry websocket proxying to a microservice to allow for website updates and maintenance without the 5 second interruption to ongoing games.
  • Prevent import of a world if a world with the same name already exists, to avoid accidental overwrites.
  • Add ability to export compendium modules
  • Automatically idle/reload Foundry if the FVTT Version, Game URL or Admin key is changed.
  • Add an API to start, stop and idle games
  • Fix shared compendium that Forge creates from not showing its compendiums in FVTT 0.6.4
  • Fix broken “Delete content” UI when a package has quotes in its description.
  • Fix invalid/corrupt modules from showing as empty line in the ‘Delete content’ dialog and show them in the orphans section instead
  • Correctly report the size of a user data directory when it’s a symbolic link, in the ‘Delete content’ dialog
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