November 10th 2020 (part 2)
- Fix issue when creating a new game with the Game Manager that caused scene thumbnails to fail being generated
- Fix a security concern with the “export world” option that could export the wrong directory (post-mortem: was never attempted by anyone)
- Change the “Purchase” button for Patreon-related premium content into a “Unlock” button instead. Added tooltip with instructions on how to unlock the patreon content
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November 10th 2020 (part 3)
- Added the ability to select multiple assets in the Assets Library at the same time by holding Shift and selecting two assets, which will select anything in between the two
November 20th 2020 (part 2)
- Automatically create a user’s game after they subscribe, without them needing to go to the “My Foundry” page first
- Fix a bug creating a new blank game by pressing the Enter key
- Automatically install the game’s system if installed, when installing a world from the Bazaar
- Fix possibly returning the wrong game data when creating a new game via the API
- Fix a bug in the Bazaar deduplication algorithm
November 20th 2020 (part 3)
- Busy day for someone theoretically on vacation! Still doing the Bazaar migration, Probably a couple more hours before it’s done and the updater is re-enabled.
- Change the default Display Name of a newly created account to match the chosen username instead of the user’s name.
- Fix the “Create Game” button in the game manager tab when no games exist, which was disabled
- Fix the package list within Foundry’s setup page bypassing the Bazaar and returning the list from Foundry itself
- Add a “Launch My Foundry” button at the top of the game configuration page to match the layout when the game manager is enabled
- Automatically enable the user manager for new games being created, which have a single user, and auto assign the game owner to that user (such as when creating a game from the Bazaar).
- When using the User Manager, if a player has no display name, default to using their role’s name instead of displaying “null” as the player name.
- When installing a new game from the bazaar with the game manager enabled, display the newly created game rather than the disable non-game-manager server if it had been last idle into a game with the same world name.
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November 22nd 2020 (Part 2)
- Fix issue where games with the user manager disabled can get their Foundry user roles set to None, preventing access to their world.
- Remove the muted class on the user manager text in the configure players side panel, making it visible for those with the Darkly theme.
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