Server update changelog

August 11th 2023

  • Added Vaibhav and Denise to the About Us page
  • Removed Kevin from the About page and move to Acknowledgements page
  • Fix accessing compendium packs from games when more than one game is running in parallel, by implementing a Forge specific workaround for Foundry database access to bypass the locked compendiums
  • Redesign the UI for the clone world, export world, export compendiums and delete data files dialogs
  • Rename the “Select Data files to delete” button into “View Data Storage” as it’s more appropriate with the new UI design
  • Fix issue with premium systems entitlements on the New Game dialog
  • Add display of maximum core compatibility in the Bazaar’s full package metadata
  • Fix handling of packages with unnamed compendium packs, using the filename as fallback.
  • Fix sideloading of package compatibility flags for v10 and up
  • Multiple fixes to package migration of v11 worlds and packages
  • Prevent user management related errors from affecting enabling/disabling the Game Manager
  • Fix user manager being disabled on cloned worlds that had the user manager enabled
  • Force shut down a game when cloning a world while Foundry v11 is running, to prevent data corruption in the cloned world
  • Fix double popup dialog when cancelling the delete world prompt
  • Improve detection of system, module, or world install when using a manifest URL to install a package from the new Bazaar
  • Fix issue where the user’s language would appear as null instead of English
  • Improve wording of error message when failing to perform world upgrade due to version deprecation
  • Add tier names and specify the currency for the D&D Beyond beta integration
  • Fix a long standing database bug which could cause (very rarely) failure to launch a game with a “cannot find suitable server” error, despite it not being the case.
  • Upgrading server backend to Node 20 and other miscellaneous tools fixes and upgrades
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