General FAQ & help

Frequently Asked Questions.

The Forge

The Forge is a Hosting Service for Foundry Virtual Tabletop. It will host an online server for you and make it available in the Cloud, so you don’t have to deal with the hassle of setting it up yourself, and it provides a lot of value added features to your Foundry games.

What is The Forge?

The Forge is a web hosting service for the Foundry Virtual Tabletop Gaming platform.
If you want to play online your favorite Tabletop Role Playing Game (such as Dungeons & Dragons, Pathfinder, Warhammer Fantasy Roleplay, or any of the other supported Game Systems or even unsupported game systems), then the best VTT (Virtual TableTop) for the task is Foundry VTT.

If you do not wish to bother with the setup of your own Foundry server, then The Forge is the solution for you. One click installs, regionalized assets, unique game URL, a fully integrated experience, The Forge makes playing Foundry VTT simple and enhances the user experience beyond the initial offering of the VTT.

With a focus on Security, Performance and Convenience, The Forge brings its own unique user experience and makes your game available online at all times.

How can I subscribe to The Forge?

After creating your free account, you can simply go to the My Account page and add your Foundry VTT License and add a hosting subscription from there. This will immediately activate your account and you’ll be able to launch your Foundry VTT game within seconds.

Do you offer a trial?

Yes! Every new subscription comes with a free 14 days trial in which you can try all of the site features and tiers. You can cancel at any time during those 14 days, no questions asked and your card will not be charged.

Where are your servers located?

It depends on your region selection. We currently support 3 regions :

  • North America (New York)
  • Europe (Amsterdam)
  • Asia & Pacific (Singapore)

You can change your region selection in the My Account page.
Note that this only affects where the Foundry server is located. All your media files are distributed worldwide through our Assets Library and available in over 40 locations with a network backbone of over 26 Tbps :

  • 13 servers in Europe
  • 11 servers in North America (4 on the East Coast, 4 in the MidWest and 3 on the West coast)
  • 8 servers in Asia (4 in Middle East, 4 on the Pacific)
  • 6 servers in Oceania
  • 2 server in Africa (Johannesburg and Lagos)
  • 1 server in South America (São Paulo)

Can I import an existing world into The Forge?

Yes, of course. If you already have a world created from your local Foundry installation or from a backup, you can import it into the Forge using the Import Wizard in your Table page.
Please watch the video tutorial on how to use the Import Wizard available here : Importing Worlds/Modules/Systems - W/ Video Tutorial

Will the Forge synchornize with my local Foundry installation?

FoundryVTT and Forge work together, but the server on the Forge is not linked to your local application. Think of it like Google Docs versus MS Word, rather than Dropbox where things are kept in sync.
After you import your world, if you make local modifications to it, you would need to import it again. Note however that doing so would overwrite any changes that your players may have done during that time, so you would need to stop the server to prevent access to it, export the world, edit it locally, then import it.
Needless to say, it’s not a great idea, and we recommend not using your local Foundry installation and working directly through the Forge website (unless you need to work on the world and know that you will not have any access to the internet).

What is the difference between the Data Quota and Assets Quota

Foundry VTT usually stores files on the local hard drive (The “User Data folder”) to store the state of your worlds and the systems and modules you have installed. Those files count towards your Data Quota. The world database stores your journal entries, the character sheets, the position of the tokens, the dimensions and settings of the scenes, your chat log, etc…
On the other hand, your worlds will often reference media files (avatars, tokens, maps, music, animated backgrounds, etc…) that are part of the world but don’t need to be stored in the local drive, as they can be hosted anywhere. In the Forge, those assets are stored on a distributed network of servers around the world, providing high performance and download speeds.
The reason for two separate quotas is because the data is separated by The Forge to provide you with the capabilities of its CDN for your media files. Media files are usually large and take up most of the space, so the Game Master tier gives a generous 3GB of quota, while the world database is usually small and the quota is 500MB, which should also be more than enough (we’ve found on the forge servers that worlds take an average of 6.1 MB per world, enough for at least 75 worlds before reaching the quota)

Game? Table? World? Asset? Database? Module? What's all the terminology?

Things can be a little confusing, I admit. So many different games or applications use different names for basically the same thing. Here is a list of terms that you may find confusing :

  • Table: The Foundry VTT server instance that runs your worlds
  • World: A single world for one gaming group. It will usually represent one gaming adventure.
  • Game: A Forge game has a unique URL and is how you will interact with your games. A game can either represent a Table or be a shortcut to a table’s World.
  • Asset: This is an image, a video or an audio file that you use in your games. Your Assets are stored in the Asset Library and have their own quota.
  • Database: Every game needs to keep track of what’s in it, this is saved in the world’s database and makes sure you come back to your game the same way you left it. The database is saved in your Data storage and has its own quota.
  • Module: A module is Foundry’s terminology for a software add-on that enhances the VTT features. There are many modules to choose from.

Why do you only give 500MB of quota on Game Master Tier, what if I run out of space?

The 500MB quota is meant to be used for your worlds and any custom system or module you wish to install. It should be more than enough for most people to create dozens or even a hundred worlds. Most worlds will only use 2MB to 5MB of data, with bigger worlds (such as complete Wizard of the Coast adventures) will use 10MB to 20MB of data. On average of over 2000 worlds gave us 6.1MB average size per world.

Also note that with the use of The Forge’s Bazaar, publicly available Systems and Modules do not use your data space, but compendiums within those systems and modules do count towards the quota.

If you still need more space, you can add an Extra Data subscription to your existing Forge Subscription to increase your quota limit.

Can I have multiple tables? Multiple worlds? Multiple games?

Each account can only have one “Table”. That’s your Foundry VTT Server Instance, but each Table can have as many worlds as you want. A world takes on average 6MB of storage, so with a Game Master subscription and 500MB quota, that means you could create nearly 100 worlds. The Forge does not impose any restrictions on world creation within Foundry.

If you want to create multiple Forge Games (that is, separate Game instances with their own custom URL and set of players that map to a Foundry World), that feature set is part of the Story Teller tier and higher features, but that feature is not yet available at the moment. .

To create new Worlds in your Table, you can use the core Foundry VTT interface to create individual worlds for each group you are running. Eventually, you’ll be able to configure and launch individual worlds from the Forge interface if you are subscribed at the Story Teller or World Builder tiers.

What is the Assets Library?

The Assets Library is where your image, video, and sound files are stored. This is separate from your Game Data which includes your world database and other basic Foundry VTT files.

The following items are automatically moved to your assets quota by the import wizard:
Picture files: “jpg”, “jpeg”, “png”, “apng”, “svg”, “webp”, “gif”
Video files: “mp4”, “ogg”, “webm”, “m4v”
Sound files: “flac”, “mp3”, “ogg”, “wav”, “webm”
You can read more about what the Assets Library is and what it can offer you here:
The Assets Library

Foundry VTT

How do I set up my Table? Create new worlds or install modules ?

To reach Foundry VTT’s setup page, you need to launch your game and from within Foundry, be logged in as a Game Master. You can then click on the Settings tab in the right sidebar :
Then click on the Return to Setup button:
If you are unable to log in for whatever reason, from within The Forge’s game configuration page, you can stop the server then restart it, and it will start on the Setup page of Foundry.

My game isn't working correctly, it's hard to switch maps, and a lot of features aren't working. Or The map isn't showing at all/grey screen

If this has happened, try to use another browser, or turn on Browser acceleration. It is needed to play on Foundry. Also note, that Chrome is the browser of choice, with Firefox and Microsoft Edge, supported by Foundry VTT.

And try to refresh, stopping the server, and re-launching it.

Enable Acceleration in Chrome

Press the three dots in the top right of the browser.

Select Settings.

Scroll to the bottom and open up the “advanced” section.

Head over to system, and make sure Hardware acceleration is on.

Enable Acceleration in Firefox

Head over to the top right of your browser, to the three striped crossing.

Then press Options.

After getting to options you should go to general.
And down to Performance.
Un-check the “Use recommended user settings” and check that Hardware acceleration is on.
If it isn’t on, enable it.

Enable Acceleration in Microsoft Edge

First, press the three dots in the top right corner, to then go to settings.
Then press System

And make sure Hardware Acceleration is on

There is no Sound output drop down: Firefox

This option is not available by default on Firefox for security reasons. You can enable it on Firefox by following the official instructions below :