D&D Beyond Integration

How do you actually remove this if you want to get rid of it? I deleted the files from my asset library, but have a TON of folders in my compendium list that I cannot seem to get rid of (they are locked)

The compendiums come from your installed and enabled modules. First disable the ddb module from your world, and if you want to delete it, you can also delete the module from the Bazaar under the custom modules sections.

Greetings Kakaroto!

Just joined in on all of this, but I am not seeing any recent activity here. Is this project still active?

Hey there Pandad,

I would suggest keeping an eye on our releases. We might have something very exciting for you soonā€¦

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Hey Destiny Pandad,

Okay this reply has me excited. I have been wanting to incorporate this but with the WOTC buyout I was unsure how it would effect you, foundry and all other parties involved. I was legit worried.

I have just updated the top post to remove this big limitation which is finally over! :

  • Due to Foundryā€™s lack of support for folders in compendium packs, converting to a module might lead to less than optimal results. We will improve this in the future with a custom interface.

I have also updated the video demo at the top to the latest demo we did last week during our anniversary celebration. If you havenā€™t seen it, check out the interface of our new Forge Compendium Browser :

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Got it sorted! XXXXXXXXXXXXXXXXX

Hi,
Is this project still active? If so, will it ever be included in a Forge subscription, or will it continue to require a patreon subscription?

Hey there, the project is definitely still active. We just pushed quite a few updates to it, thanks to work by Arcanist.

Weā€™ll eventually roll it out for more users, and thanks to the work weā€™ve been getting done on it recently, thatā€™ll come even faster. For now, you can still test it by importing LMoP and the basic rules (both of which are currently free on Beyond).

The stuff you are making is awesome! Iā€™m trying to utilitze the Forge Compendium Library in my game and having some issues. I am not currently a patreon, but am only attempting with the free LMoP map.

I am trying to test out importing the Lost Mine of Phandelver currently. Iā€™ve downloaded the adventure (and all my other sourcebooks etc) from DNDBeyond to the Forge. When I click import, the DnDBeyond window opens, but there is no button to confirm download. It is just a new DnDB browser window on the home page of the Lost Mine adventure overview.

Iā€™ve tried disabling ad blocker entirely, adding the forge and dndbeyond as exceptions, restarting everything. The browser extension is installed. All modules are installed. The adventure shows up in the forge under my list of books.

If you have any ideas how to fix, Iā€™m all ears! Pretty new to all of this so I apologize if this is not the correct post location.

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Hi!
There was a change introduced recently which prevented that dialog from appearing in the ddb window. Weā€™ve just fixed it earlier today, so please try again and let us know how it goes.
Thanks!

I havenā€™t this for a while. I originally had it working and could see all my source books. When I recently tried it again, it doesnā€™t show any of the source books except Acquisitions Incorporated. I tried re-downloading the source books as modules and that didnā€™t change anything. Iā€™m also getting a notification that I donā€™t have access. I have also restarted the server. Is this a break from the recent update or am I missing a connection?

Hi @ablindbard, It sounds to me like you havenā€™t enabled the modules for your books inside the world, after having imported the DDB books. That just creates the modules, they still need to be enabled inside each world in which you want access to it.
I hope that helps!

Fantastic. Thank you.

For anyone who is following this thread, I just updated the limitation to remove the biggest one of them all!

Content referencing a different book will not be correctly copied (for example an NPC in Curse of Strahd would not have any spells since those spells come from the PHB/SRD and are not specific to Curse of Strahd. Likewise, monsters referred to in that adventure would not be imported unless they only exist within that adventure)

This was the biggest challenge which took a very long time to overcome but itā€™s now done and if you import a book, whatever content itā€™s referencing from other books, will also be recursively imported as well (as long as you do own that other book, otherwise a ā€˜skeletonā€™ actor/spell/item will be created instead, missing some of its attributes)

The latest update also adds organizations, backgrounds and feats support, as well as equipment, armor and magic items. Although, at this time, the magic items and equipment/armor will only contain their description but it doesnā€™t set the attributes on the item (like rarity of the item, the AC for armor, or the damages of weapons, etcā€¦).

You can see the full list of changes in this weekā€™s update from our changelog post here.

The next steps are going to be about adding those missing stats, and reviewing the converted content for monsters, spells, etcā€¦ in order to be as accurate as possible. These are the tedious but less challenging parts, so I hope to have another update with that soon!

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Iā€™m glad for the update but I donā€™t use Chrome, I use Firefox, when will there before an add-on/extension for Firefox so I can continue using this. Iā€™ve been a Patreon for awhile and this update makes it so I canā€™t import new sourcebooks unless I download Chrome and switch backā€¦

Thatā€™s a good question. We just havenā€™t made it available on Firefox because of the low number of FF users compared to Chrome, and since it was a beta program, it wasnā€™t worth the effort.

As weā€™ve made a lot of progress over the last 2 years, I think itā€™s definitely worth it now to also make it available to Firefox users, and Iā€™ve just tested it on FF and submitted it to the Mozilla addons store. Itā€™s still pending review and I donā€™t know how long that will take, but once itā€™s reviewed (and hopefully passes review), it should be available for you here :
https://addons.mozilla.org/en-US/firefox/addon/beyond-the-forge/

Weā€™ll need to update the Bazaar prompt so it links to that page as well, (instead of the chrome store only) but that will have to wait until itā€™s published and will be on our next update.
Thanks for reminding me of this!

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image

I am getting this warning when I try to enable a BDnD module. I tried disabling all modules and still get the same error.

Hi,
That doesnā€™t sound like the module generated by the D&D Beyond integration, since the module name says ā€œCleanā€, it seems to be a custom module.
The version of 0.11.2 also doesnā€™t make sense, since the version should be 0.3.17
image

I just had another report of an issue where the Forge Compendium Library module doesnā€™t get installed automatically as it should, so thatā€™s likely the issue youā€™re having (and Iā€™m guessing your screenshot doesnā€™t show the line above it which is the imported module).
You can install the Compendium Library from The Bazaar and it should fix your issue.
I hope that helps.