The Crooked Moon Campaign
The campaign takes place in Druskenvald, specifically the region of Wickermoor Hollow. Druskenvald is surrounded by the Shroud, a mystical boundary impenetrable to most beings. The player characters are a group of newcomers who travel through the Shroud aboard the Ghostlight Express train and battle primal forces in the land while investigating strange events taking place.
[Content Warning]
This campaign includes alcohol use, animal cruelty, animal death, blood/gore, suicide, body horror, cannibalism, character death, child death, classism, clowns, and confronting abusers.
[Technical Info]
We will use The ForgeVTT/Foundry VTT with the campaign module, DND Beyond for character creation (Content Sharing is enabled), and Discord for voice communication and player collaboration.
[Session Info]
Start Time 3PM EST - 1 Hour Break - End Time 8PM EST
We play for two hours, take a break, then come back for the remaining two hours.
(Daylight Savings is coming soon, time may be different for you)
You may post your applications on this thread using the following format…
- Player Alias
- TTRPG Experience
- What is your playstyle? Ex. Heavy Roleplaying, Puzzles, Combat, Dungeon Crawling…
- Character Information/Character Photo (Please don’t write an autobiography. A general idea about your character is fine)
Accepted applicants will receive an invitation for Session 0.
Table Rules & Expectations
Whether you’re brand new or have some games under your belt, these are a few simple guidelines to help everyone have a great time together:
1. Be Respectful – In and Out of Character
D&D is a team game where we all contribute to the fun. Playing a character with quirks is great—but avoid disruptive behavior that makes the game less enjoyable for others. Respect the players and the table.
2. No Metagaming
Just because you know something doesn’t mean your character does. If you’re unsure whether your character would know something, ask the DM first before acting on that knowledge.
3. Share the Spotlight
Some players love to roleplay and take center stage. Others might be more reserved. Make space for everyone to participate and shine—you’ll make the game more fun for the whole group.
4. Ask for Consent
Respect extends to in-character interactions too. If you’re about to make a move that directly affects another character (physically, emotionally, ect), check in with the player first. Everyone should feel safe and comfortable in the game.
5. No Rules Lawyering – Embrace the Rule of Cool
This game is about story and fun, not debating rulebooks mid-session. We’ll keep things moving and go with what feels awesome or makes sense in the moment. If something needs to be clarified, we’ll figure it out after the session. Creativity > technicality.
6. Have Fun & Be Creative!
At the end of the day, D&D is about telling a story together and having fun. Try weird ideas, take chances, and enjoy the journey—whether you’re a daring hero or a reluctant adventurer.