Service question about mods and multiple worlds

This is more of a technical question about The Forge’s account management.

I’m getting ready to begin running a second weekly game using a different system than the first, and I was hoping to have a completely separate mod list for this world. This is worth money to me, and is making me consider upgrading from the first payment tier to the second.

Is there a way to have totally separate mod lists for worlds on Storyteller tier (and up), so that mods from one world don’t even show up on the list of mods installed for the other world? Or would be the only way to do that be to open a completely separate account running on it’s own totally separate payment plan? I would really like to keep them on one account, one payment, but just keep the mods separate so when enabling/disabling/updating mods I won’t see the unshared mods on the other world. I would like to not have literally any link between the two, although I’m pretty alright with the worlds sharing a single file storage location, just not mods. I read through all features of the Account Management, but didn’t notice that it has this feature. Please tell me if there’s a solution!

I’ve run multiple games over the years for multiple systems, many concurrently
So I will have a PF2E game, with those mods active in one game and a Cypher in another

Since you can have different sets of mods active in each game, the only time you will ever see them is the initial setup when you decide what mods to activate. Players won’t see anything, and your PF2E game (for example) won’t have any Cypher or 5E things visible or running

I’d just keep the subscription you have, your only bit of work is looking at the mod list and working our what mods to activate initially
(I’ve even got mods installed that aren’t active for ANY game since I’m not running that game type ATM, it’s not an issue)