[Online][PF2e][EST][FoundryVTT][FREE] Veilbound: A Grimdark Steampunk Adventure

IMPORTANT: This post will be posted everyday till 8/21 when interviews will start. If you apply once you do not have to again. If you are selected you will get a message on Discord (assuming contact information is correct) telling you your time slot. If there are issues with this we can work out these details in DMs

Game Info

System: Pathfinder 2E

Platform: Foundry VTT + Discord (for voice/video)

Schedule: Wednesday 6:30-10:30 EST — Weekly

Session Length: 3–5 hours

Start Date: 8/28/25

Player Requirements

  • Working microphone (required)
  • Camera (required)
  • Decent internet connection (required)
  • Knowledge of the PF2E system (optional)
  • 18+ only

About Us

We are a group that has been gaming (both Tabletop and videogames) for 6 years. Some of us have been apart of this group since the beginning, others joining along the way. We currently have a group of 4, myself (the DM) and three others. We are looking for 2 new party members to round out the group. While it is not required it is definitely a bonus to participate outside of the weekly game. We do play games together, talk outside of the game (both about it and not) but you do not have to, it is a nice bonus though.

Campaign Premise

You find yourself, by means you decide, on the continent of Lithuun, traveling aboard a steam-powered train between two rival kingdoms:

  • Araktul — A bastion of mechanical ingenuity, precision-built machinery, and engineering mastery.
  • Verdglass — A land of magic, undeath, and electrical wonders.

The nations are at peace — for now — but tensions linger after the devastating Verdglass–Araktul War. Dividing them is The Glassblight Expanse, a thousand-mile wasteland of warped magic and scorched earth, home to mana-starved deserts, rogue gangs, and worse.

Your 24-hour journey starts in the capital of Verdglass, Gloomhaven, crossing the Expanse toward Araktul City. The train holds about fifty people — engineers, passengers, and a sealed car of mid-tier diplomats from both nations, locked in talks about a future no one fully understands.

You might be here by luck, cunning, desperation… or some hidden agenda.

But not all forces want peace. And soon, the Glassblight will remind everyone why it should be feared.

Setting — Rynemar: The Last Cradle

Rynemar is a world of extremes — towering inward-curved mountains, oceans riddled with glowing trench vents, polar jungles under auroras, and creatures born from other realities. Cities cling to floating isles and magnetized plateaus, while the wilds are ruled by predators with crystal hides and bioluminescent hunger.

Magic is powerful, but unstable — and one curse above all is feared: The Lurid Veil, a creeping plague that mutates body, mind, and soul.

Tone & Themes

  • Grimdark fantasy with steampunk influences
  • Political intrigue, shadow conspiracies, and faction warfare
  • Dangerous exploration and survival in hostile environments
  • Choices with lasting, world-altering consequences

Interested?

Fill out this questionnaire and we will get back to you!