Online[[$25][Other][Cypher][Campaign][Sunday 7PM EST Biweekly]Adventures In Veeris: The City at The Center of Creation

Start Playing Link: https://startplaying.games/adventure/cmgatraiz00hwk7045yazmgsj

Intro:

Welcome to the Ever Growing City of Veeris. A magical city in the center of Creation itself. Trade, homesteads and industry thrive here in the land of beginnings, and with it being central for travelers, those who would define their lot as Mercs or Adventurers can find respite and opportunity within a swords swing, or a rifles reach.

Your adventures will start small, helping the common folk through both the mundane and fantastic, but before long you may deal with cults of dark powers and machines, corruption born of mortal invention and celestial damnation; let alone your own characters wants and desires.

Do you seek as much Adventure as you do comfort? Do you strive for glory and honor, as well as peace and family? Then look no further than joining the dangerous but lucrative profession of an Adventurer In the Ethereal Seas of Veeris.

Game System Details:

To be more Direct, Cypher is a rules medium, setting agnostic game system, where there are rules and materials to run any kind of story you’d like, from fantasy, sci fi, western and even some life sim. Not to mention the opportunity to kit bash any or all of these genres together. Generally the game is played using a d20 for most tasks, whether it be for combat or rp. The gm NEVER rolls, only the players.

As your gm, my job is to present to you, challenges in all aspects of gameplay: RP, Combat, Exploration. I provide an expected difficulty level between 1-10, with Level 4 tasks being a middle ground of possible but challenging. Once the task level is declared, we then multiply the level by 3 and that represents what you the player must meet or beat on a d20 roll.

Factor in the skills and abilities your character has; and your allies willingness to get in on any shenanigans, and you can lower any declared difficulty down to a 0, an immediate success OR lower a ungodly impossible task of 10(30) into a slim but believable chance.

I’ve become a big fan of this rule set because it really pushes for players to get creative with how clever or strong their characters are, while making every second of the game be about them. If the players roll to attack, defend, deflect, and charm, then there’s always a reason to pay attention, to help or even just make comments on the results.

This also allows me as the GM, to spend more time writing good frame works and stories for my players to explore without needing to spend just as many hours building a mechanically perfect scenario. All i need is to understand how strong of a level enemy you as a group can handle, and build/borrow mechanics from my plethora of materials gathered from loving this hobby.

There is more i can say and geek out over but the best way for me to show you the magic of a game system like Cypher and my setting of Veeris, is for you to come by and try a few rounds for free. So, how bout it Adventurer? Are you cool enough to play the steampunk fantasy cowboy, the Adorable Frog Knight, or Magitech Infused Chef of your dreams?

Daily Bump and Lore dump:

Origins: At some point, eons ago, reality began to not collapse, but collide. Scholars theorize that originally, universes or Prime Realms existed parallel to one another but barred from each other. The theory is that each realm had an essence of matter that made them all real, but not compatible, thus constantly repelling one another, forming a Web of Repulsion.

However, somewhere down this web, one or maybe several realms seemed to alter themselves, allowing for neighboring realms to be brought together. This collision broke the web, and when two realms of equal yet incompatible realities came together, they caused explosions of energies that went from one realm to the next; constantly buffeting debris and magical energies further down the Web of Repulsion; reversing its nature. Bringing realms together and causing separate collisions to assimilate the remnants of previous realities crashing together.

Either this happened due to some influence of the inhabitants of the realms, or these barriers were always a finite barricade. We do not have an understanding of the Realm Walls and what they consisted of to be able to be definitive

This series of collisions began to create what we know now as the Wild Expanse or Living Storm. While the storm ever rages, as the collisions continue in perpetuity, somewhere along the path of collision, the energies settle, and form into a separate raw life giving waters. From those depths, what remained of the previous realms, float to the surface of Ethereal Seas; pockets of the storm’s energies that have separated and calmed, eventually returning to the storm when leaving those Seas.

Some simply break down and funnel back to the depths, but others are strong enough to survive the buffeting storms and grow from the debris of other floating remnants of the Old Prime Realms, and expand by soaking in the energies of the storm, thus causing the new Realms we know today.