Start Playing Link: https://startplaying.games/adventure/cmgatraiz00hwk7045yazmgsj
Intro:
Welcome to the Ever Growing City of Veeris. A magical city in the center of Creation itself. Trade, homesteads and industry thrive here in the land of beginnings, and with it being central for travelers, those who would define their lot as Mercs or Adventurers can find respite and opportunity within a swords swing, or a rifles reach.
Your adventures will start small, helping the common folk through both the mundane and fantastic, but before long you may deal with cults of dark powers and machines, corruption born of mortal invention and celestial damnation; let alone your own characters wants and desires.
Do you seek as much Adventure as you do comfort? Do you strive for glory and honor, as well as peace and family? Then look no further than joining the dangerous but lucrative profession of an Adventurer In the Ethereal Seas of Veeris.
Game System Details:
To be more Direct, Cypher is a rules medium, setting agnostic game system, where there are rules and materials to run any kind of story you’d like, from fantasy, sci fi, western and even some life sim. Not to mention the opportunity to kit bash any or all of these genres together. Generally the game is played using a d20 for most tasks, whether it be for combat or rp. The gm NEVER rolls, only the players.
As your gm, my job is to present to you, challenges in all aspects of gameplay: RP, Combat, Exploration. I provide an expected difficulty level between 1-10, with Level 4 tasks being a middle ground of possible but challenging. Once the task level is declared, we then multiply the level by 3 and that represents what you the player must meet or beat on a d20 roll.
Factor in the skills and abilities your character has; and your allies willingness to get in on any shenanigans, and you can lower any declared difficulty down to a 0, an immediate success OR lower a ungodly impossible task of 10(30) into a slim but believable chance.
I’ve become a big fan of this rule set because it really pushes for players to get creative with how clever or strong their characters are, while making every second of the game be about them. If the players roll to attack, defend, deflect, and charm, then there’s always a reason to pay attention, to help or even just make comments on the results.
This also allows me as the GM, to spend more time writing good frame works and stories for my players to explore without needing to spend just as many hours building a mechanically perfect scenario. All i need is to understand how strong of a level enemy you as a group can handle, and build/borrow mechanics from my plethora of materials gathered from loving this hobby.
There is more i can say and geek out over but the best way for me to show you the magic of a game system like Cypher and my setting of Veeris, is for you to come by and try a few rounds for free. So, how bout it Adventurer? Are you cool enough to play the steampunk fantasy cowboy, the Adorable Frog Knight, or Magitech Infused Chef of your dreams?