[LFP][Pathfinder 2e][Paid] Night of the Gray Death, Levels 16-19

This game will require payment to the Game Master at a rate of $15USD per session via PayPal.

I’m looking for up to 3 more players to join a group of 3 players (for a total of 6) for a somewhat short term weekly pay-to-play campaign using the pre-written Adventure module: Night of the Gray Death, every Saturday 1:00AM GMT+1 (Subject to Daylight Saving Time). It is a continuation campaign for the current players who have completed the Adventure modules: The Fall of Plaguestone , a Homebrew Campaign, some Pathfinder Society Scenarios, and Shadows at Sundown. Your first session will be free, where after that it will be $15USD per session.

In terms of party composition, we have: an Investigators, a Cleric, and a Fighter.

Though this game is targeted to American audiences, those outside of the region are of course welcome. It is just that it may be difficult for you due to the differences with the time zone.

Beginners and newcomers to both Pathfinder and Foundry are welcome. Help will be given to those who request it out of session at no extra cost. Also, if everyone agrees and wishes for it to be, it can be a sanctioned Pathfinder Society (Paizo’s Organised Play, similar to Wizards of the Coast’s D&D Adventurers League) game.

Note: I assume anyone who applies will be over 18, otherwise I will need an explicit permission from their parent(s) and be no younger than 13.

Game System: Pathfinder 2nd Edition
Tabletop Format: Online on Foundry VTT and Discord
Schedule: Weekly, Saturday, 1AM-4AM GMT
Payment: $15US per Session
Seats Available: Up to 3 Players
Details: Galt’s executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked land in dread and blood. They behead the guilty and innocent alike with their magical guillotines, but few possess the courage to stand against them. Powerful heroes must infiltrate the Gray Gardeners and put an end to their reign of terror. As the heroes race from haunted crypts to the elegant opulence of an ill-fated masque, the midnight chime will bring salvation or doom to a nation.