[lfp] 9pm friday nz time dnd 5e homebrew

inner sea

:crossed_swords: Game System: Dnd5e

:calendar: When do you play: 2024-04-19T09:00:00Z

:scroll: Brief Description of the game/setting/premise:
a mostly hack and slash game in a open world, with odd rp based sessions.

The world of Lutum suffers; in the wilds, rifts open to other places, often inherently hostile to the material plane. While the gods have remained silent and seemingly uncaring for almost 400 years, now it seems parts of the elven pantheon awaken and walk the world in physical forms, as has not been seen since the long-forgotten age of gods.

Trouble brews large and small across almost the entire world. To the north, in the burning sands of the Land of the Eternal Sun, the elves look south and whisper of vengeance as they dream of restoring the rule they once had over the world. Far to the south in the Khizonian Empire, the emperor sits torn between securing gains so recently made or pushing on to secure control of the continent. Everywhere, ancient evils slowly awaken, finding the powers that once drove them into hiding are long forgotten.

Above the Inner Sea, great magical pyramids float in the skies, evoking great panic but seemingly taking no action.

:memo: Aditional Details:
level 12, currently party consists of a paladin, wizard, and cleric.