Thanks for the quick reply! I did not subscribe at that point so I surpassed the storage quota of my asset library. The problem did not reoccur after subscription.
I bought an adventure in the Bazaar, The Tomb of Black Sand, and installed it from the Bazaar. Looks like I have to download it and import it so I can create a game with it (it does not appear as an option to select when I click create a new game and then click âSelect from Bazaarâ). As Bazaar Content, this should not count towards my storage limits, but if Iâm uploading using the Summon Import Wizard, will it know that this was Bazaar content?
Figured it out. In this case I had to first create a blank new 5e world, launch the new, blank world and then activate the module for the adventure. Other adventures I bought I could just select from the Game Manager. Bazaar description for the adventures does not indicate which approach is needed.
Hello new to the Forge. I am having an issue when I try to import my foundry it is not updating in forge correctly. It does not load my worlds or settings, system, modules, etc.
Hi there! Welcome to the Forge! ![]()
For your initial import, please make sure that you specify your entire local Foundryâs Data folder
(the default location for that folder on Windows is %USERPROFILE%\Local\FoundryVTT\AppData\Local\FoundryVTT\Data)
You also need to Stop and Start your server on The Forge to load new packages.
Donât hesitate to come and talk to us on the #forge-support channel on our Discord server if we can help out.
wondering if anyone can help me Iâm having problems with the import Wiz where it just gets stuck on this part> Screenshot - 1a1f9cbf683209c52120918d6c02c3ed - Gyazo
Hey there!
Thatâs a lot of files! You might be able to see a specific error popping up in your dev tools (F12) that explains what might be going wrong. Iâd also recommend trying the upload in smaller batches of files, and seeing if that goes through.
Hi. Iâm trying to update my wfrp4e system using the wizard, so that I can bring in sounds etc. however itâs not working. I can see the updated systems folder which I have uploaded from my foundry folder, in my forge assets folder. However the system remains unaffected and the sounds, which work in foundry, do not work in the forge. I got this working before however nothing I do seems to work now? Please help.
Hey there @rcruk ![]()
I believe I mightâve briefly chatted to you (or someone else) on The Forgeâs Discord server regarding the issue!
My suspicion is that the files are pointing to the wrong location in the assets library (eg. a wrong subfolder or typo) or that there is some kind of error with relative paths, or there could be a bug in the system/configuration.
Could I please ask that you create a support ticket on the #ticket-support channel of that Discord server and post a link to this comment and the .zip for the custom system or an invite to your game which has it currently installed. I think itâd be a lot easier to troubleshoot from the inside!
Is there any ways to import only used assets? At the moment i have 90GB foundry data folder, mainly with maps and different assets, but 90% of them are not used.
Iâve tried to import whole folder, but forge just stop processing files after it uploaded 20GB.
It depends a little on how your files are sorted locally, if youâre able to isolate those files (e.g. if they are in your world folders), then you can upload only those individual worlds. If theyâre interspersed throughout the /Data folder, it would be more challenging and you would have to remove the unused content first or move the used content out into other folders.
We donât offer this specific use case at present, but it is an interesting challenge. I recommend you ask in the #macro-polo channel of the Foundry Discord server for help writing a script that A) finds used assets per world and B) calls FilePicker.upload with those assets, but into the /Data/worlds/worldId folder, and C) changes the path of the file in world to use the new path. Then, you can upload only the specific certain world in question.
There are a couple of possible solutions, but Iâm afraid we donât support importing only used assets at present, and it depends on the layout of the files on your local machine between used/unused.
Iâm having issues with importing my world&assets. I click the import wizard, then i navigate to appdata/local/foundryVTT and select the data folder. I click âAnalyze filesâ and then⌠It finds 1 file and 1 asset. It seems to give the same response whatever folder i try to import, even if that folder is empty.
Iâm on Windows 11 and using OperaGX if any of those two might be the issue.
Edit: I tried using edge and it worked. Anyone have an idea why Opera doesnât work? It sucks if i need to go to edge everytime i import stuff ![]()
Hey there
Unfortunately there is an issue with OperaGX at the moment, I think itâs something that the browser does thatâs changing the way the standard upload element itâs using works with folders, recognizing the entire folder as if it were a file.
For the moment, youâd have to use an alternative browser when doing folder imports, but zip imports should work fine.
So another workaround would be to zip up the imported world or module before pushing it through the Import Wizard if you donât want to switch browsers ![]()
Thank you so much fof your help
A post was split to a new topic: Package is not available
i have imported and messed around with the 2014 d&d core books. in the d&d beyond bazaar i canât find tales from the yawning portal. am i missing something or does it not exist, and if it doesnât, why not? and will it ever be included in the beyond integration?
My partner is trying to upload our ongoing world, but when we load into it, all the assets that we have put in for character art and tokens are missing. We canât even click the broken ones to relink them from the forge assets folder; theyâre entirely unresponsive. Weâve tried the previous solutions in this thread like zipping and unzipping or using different browsers but none have worked. Any ideas how to fix this?