Hi Kevin, thank you for the tutorial. I am wondering did you ever find a solution to Christopher_Marshall’s problem with duplicating tokens back in 2020 or 2021? I am getting duplicate tokens in Foundry v9 with current DAE and Trigger Happy. The stairway tutorial is straight-forward so hard to imagine what’s wrong, but here’s the journal entry and macro in case it jogs anything in your memory. This all works, but I wind up with 2 tokens, one at the origin and one at the destination. There’s a stairway and a ladder in this example, both triggers work as written here, with the duplicating token issue.
Lonely Tower
First and Second Floor Stairs @Token[Stairs1] @Trigger[capture move] @ChatMessage[/TeleportToToken Stairs2 0 0] @Token[Stairs2] @Trigger[capture move] @ChatMessage[/TeleportToToken Stairs1 0 0]
Basement and First Floor Ladder @Token[Basement] @Trigger[click] @ChatMessage[/TeleportToToken FirstFloor 0 0] @Token[FirstFloor] @Trigger[click] @ChatMessage[/TeleportToToken Basement 0 0]
Here is the Macro:
DAE.teleportToToken(token, args[0], args[1], args[2])
Seems like it should work without duplicates, but while testing I wound up with a dozen copies of the actor token I was moving through the stairs and/or clicking on the ladder…but I don’t seem to get the DAE teleport function to work without leaving a duplicate Actor token behind.
Heya, I’ve taken a look at it, and it is probably related to the new update in v9, and DAE, I’ll have a quick talk with tposney to see if there is anything we can do.
I think what you would want to look for is Item Macros in that case, but you would need another macro addition to make it work, to select the token somehow.