Export Game Data from the Forge


To export content from the forge, you’ll have to go to My Foundry

At the top of the page, you should see Export worlds and Export Compendium modules

This will open a menu of Worlds or Compendium modules you can export from the Forge.
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This will download a .Zip file to your pc, that you can open and do what you want with.


When you download them, you’ll get a .Zip file you can open, and inside you have the world/module you can extract anywhere you like.

From there you can you can edit the content in the worlds/modules as you like, before re-uploading.
Warning: Do not edit the name of the folder. It won’t recognize the pathing when re-uploading to Forge.


When you download them, you’ll get a .Zip file you can open, and inside you have the world you can drop into your Worlds or Modules folder in your local directory.

To open this directory, you can right-click your Foundry instance, then Browse User Data

Then in the Data folder, you can find the Modules and Worlds folders respectively.


The assets will currently be kept online, and will not be downloaded back locally. This is however worked on, and will be a feature later.

They will not be deleted from The Forge as long as this is not a feature, and we will tell you in good time ahead, that your assets will get deleted before we actually delete them.

The Forge module needs to be downloaded locally for full functionality.


Can’t see the module/world

You may have edited the folder name, and this will cause issues with pathing.
For exported modules, the module.json file must contain the same name field as the folder name. If they are different, Foundry will not see the module.
For worlds, the same applies to world.json and the name field.

Still seeing the old world / can’t see the module/world

Make sure you’ve stopped your server before deleting and re-uploading content. If the server is running while the data is changed, it will not be made aware of it. Always restart the Foundry server if you’ve changed the files, either by importing to the forge or changing the files on your local install.

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Is there a way to export a single scene with all the elements? For example I created this scene with all the walls, lighting, specific sounds, etc. I’ve got tiles and tokens set up along rhe map as well. I want to share this work with a friend so he may use it in his campaign. Can it be done?

You can create a shared compendium, copy the scene to it, then export the module it created.

EDIT: Actually, @XaOs, ignore what I just said. The simplest method is to right click on the scene from the scenes panel, then click ‘export scene’, it will download a json file that you can use to import in another game.

Wow! So easy! Thanks a lot!!

How do I export a world as JSON? I’d like to import it into the standalone Foundry app and I can’t feed the Zip file via its installer.

The manifests to install worlds can only be used for hosted releases of worlds/modules/systems, they can’t be used to import your own world into Foundry. Right click on the foundry icon in your task bar and open your local foundry data folder :

You can then unzip the exported zip file into the Data/worlds directory and restart Foundry.

This article mentions that a feature to keep local and hosted game data synced is coming in the future. Any update on when we can expect to see that? I’d gladly upgrade my subscription for this feature!


I’m trying to export out of the forge and importing in the foundry. But I’m a darn Mac Os user. I cannot Right click on the foundry icon in your task bar and open my local foundry data folder. any help would be amazing…

You’ll find Foundry’s local data folder via ~/Library/Application Support/FoundryVTT/Data

In there, place the unzipped modules and worlds in their respective folders.

Hope that helps!

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Note by the way, that in the local Foundry’s “Configuration” tab of the setup page, the path is also shown (in that 3rd field) here :

This info might be worth adding to the tutorial if the right click isn’t a universal solution :thinking: