DM LFP for multiple paid Campaigns on Saturday and Sundays

:crossed_swords: Game System: DnD 5e

:calendar: When do you play: Campaign :
3pm- 6pm EST Saturday Afternoon- Princes of the Apocalypse
Players: 0/6

Synopsis : Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets have assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. Are you brave enough to stop what is coming.

Campaign : 7pm- 10pm EST Saturday Evening- Icewind Dale: Rime of the Frostmaiden
Players: 0/6

Synopsis : North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.

Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.

Campaign : 3pm- 6pm EST Sunday Afternoon- Curse of the Oathbreaker
Players: 0/6

Synopsis : The players will have to explore lands ravaged by the curse and travel to the Feyrealm, the Shadowrealm, and even Hell, where they will face hard moral dilemmas before saving the crown from the dreadful effects of an otherwise inevitable pact. A sinister bargain has caused suffering for the people of the land and has created a mad witch-knight hungering for revenge.

Campaign : 7pm- 10pm EST Sunday Evening- Rise of the Drow
Players: 0/6

Synopsis : Tonight, a ceremony of light is taking place on the surface. Meanwhile, a world away in the city of spiders, a drow matron solidifies a pact with soul-consuming entities who require great sacrifices in trade for unimaginable power. Drow eyes turn to the surface.

:scroll: Brief Description of the game/setting/premise:

:memo: Aditional Details: $15 per session/ session 0 is free, Dm me on Discord if interested Methott#4159. Will start once a game has at least 4 players